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Haven Questions Empty Haven Questions

Post  Fate Sun Oct 16, 2011 12:20 am

You’ve got questions. We’ve got answers. Let’s communicate! There is no way of us knowing that something is unclear without being asked about it.

Questions and Their Answers
What are Ready Posts and how do I do them?




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Fate
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Haven Questions Empty Ready Posts

Post  Kuro Sun Jan 06, 2013 9:24 pm

What are Ready Posts and how do I do them?
Kuro
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Haven Questions Empty Ready Posts (Answer)

Post  Weaver Mon Jan 07, 2013 4:17 am

Ready Posts are something that helps speed up posting. They are quite literally mechanical chunks that are ready for use in a post. While it is next to impossible to be ready for any roll, certain rolls are common enough that having them prepared ahead of time is possible. Suggested rolls for this preparation are initiative, basic defensive rolls, and basic attacks. You may also wish to prepare for common ability activations and uses such as having the mechanic chunk for a Healer's use of Magical Healing abilities.

There should be a separation between the thematic (story) portion of a post and the mechanical section. Therefore each Ready Post should have whatever the Storyteller uses as a divider line as the first line. Weaver prefers a line of "~" (suggested length of 13 between defensive turn and offensive turn and 26 between turns).

The next line is a line announcing what the character is doing mechanically and to who they are targeting. This is a good place to use a character's full name, which may not get used all that often otherwise. This is also the line where you should put the need for any secondary rolls and the effect of failure. An example of this would be Great Sword's requiring a secondary Defense roll to keep from being killed or Quick Draw's secondary Defense roll against stunning.

The next line after that is the mechanical equation for that ability usage. Weaver prefers this format: roll + Attribute +ability +ability paths +fighting styles +modifying abilities +conditional abilities = modifier +roll. If the ability has any automatic effects upon failure, note it here.

The next line is either blank or dedicated to ability usage announcements that happen automatically. This line should be indented in some way. Weaver prefers "~~" to be used to start this line. In all other ways, this acts as normal ability usage announcement.

The line after that is either blank or the mechanical equation for the automatic ability usage that was announced in the previous line. This line should be indented slightly further than the previous line. Weaver prefers "~~~" to be used. In all other ways this acts as a normal mechanical equation line.

After all the mechanical information is posted, there's a blank line, then a long line of the divider symbol ("~"), suggested length of 26 characters.

Here's a couple of examples of what this looks like:


~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Leighas moves 15 feet.

Leighas heals Rarock using Heal Hit Points Alpha.
11 (1/2 Magic [22]) +4 Healer = +15 Hit Points to Rarock

~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kuro Fenikkusu uses Enhance Magic.
Kuro Fenikkusu uses Strong Attack. (-xx Defense; +xx Attack (Defx2 via Improved Strong Attack)

Kuro Fenikkusu attacks [insert target here] with Katana. (Target must make secondary Defense roll against original Attack roll +4 Battojutsu or lose next turn.)
xx Roll +18 Attack +6 Katana +4 Fighter +4 Fighter +4 Spell Sword +4 Juggernaut +2 Razor's Edge +xx Strong Attack = modifier +roll
~~Cogent Attack triggers!
~~~xx Roll +28 Magic +4 Cogent Attack +4 Blast Mage +4 Spell Sword +2 Elemental Alignment (Lightning) +4 Enhance Magic = modifier +roll

~~~~~~~~~~~~~~~~~~~~~~~~~~~

References: Mixing Mechanics and Thematics
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