Haven System and Tournement
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Haven System and Tournement
All members will notice a new category when they log into the site. This new section, Haven System, will be coming online within the next few weeks. After I have gotten it completely online, there will be a short break of two sessions per game. This break is to allow players to familiarize themselves with the Haven System and rebuild their characters using the rules outlined in the Haven System. I will be online to help with this rebuilding of characters at the "normally scheduled times"... i.e. starting about 10:30 pm CST until 12:00 am CST or later if we're in the middle of something. My previous post of possible schedule snapfus still stands.
After this gaming break, there will be a short tournement style game to get everyone used to game flow in Haven. Those wishing to participate will be asked to build a character other than the ones that are already assigned to games. This is an excellant chance to try out the new mechanics or try a build that you don't normally use. I expect the tournement, which is plot-lite, to only take a couple of sessions.
Then it is back to normally scheduled games. If we are in the middle of combat--as it seems that we are in both Southan and Southan Alternative View--that combat will be finished in the AvA System before we switch to the new Haven System. Experience Points will be assigned under the Haven System.
Let me take this time to assure all players that your characters will not be losing levels. My plan is to make you flatly the level you are currently and then assign Experience Points.
~Weaver/Fate
After this gaming break, there will be a short tournement style game to get everyone used to game flow in Haven. Those wishing to participate will be asked to build a character other than the ones that are already assigned to games. This is an excellant chance to try out the new mechanics or try a build that you don't normally use. I expect the tournement, which is plot-lite, to only take a couple of sessions.
Then it is back to normally scheduled games. If we are in the middle of combat--as it seems that we are in both Southan and Southan Alternative View--that combat will be finished in the AvA System before we switch to the new Haven System. Experience Points will be assigned under the Haven System.
Let me take this time to assure all players that your characters will not be losing levels. My plan is to make you flatly the level you are currently and then assign Experience Points.
~Weaver/Fate
Re: Haven System and Tournement
I am posting the format that I expect characters to be in below this post. I do not care what you use for your personal play, but this is how I would like characters to look when they are turned into me. I need all sections filled out, even if the answer is simply "none". I finally got the coding done on the Player's Haven character sheets and this is the information that I need to fill it out.
I'm prepared to play hard ball on this issue, you guys. Do not test me. [tries to look extremely threateningly at y'all. it might be more so if she weren't so short.] Don't do it!
~Weaver
I'm prepared to play hard ball on this issue, you guys. Do not test me. [tries to look extremely threateningly at y'all. it might be more so if she weren't so short.] Don't do it!
~Weaver
Re: Haven System and Tournement
Pic URL(s):
Full Name:
===Character Biography===
Titles:
Race:
Age:
Height:
Weight:
Handedness:
Organizations:
Relationship status:
==============Statistics==============
=====Attributes=====
Attack: xx (xx Racial + xx Weakness + xx Basic Character Points + xx Character Points from Leveling)
Defense: xx (xx Racial + xx Weakness + xx Basic Character Points + xx Character Points from Leveling)
Endurance: xx (xx Racial + xx Weakness + xx Basic Character Points + xx Character Points from Leveling)
Magic: xx (xx Racial + xx Weakness + xx Basic Character Points + xx Character Points from Leveling)
Resistance: xx (xx Racial + xx Weakness + xx Basic Character Points + xx Character Points from Leveling)
Swiftness: xx (xx Racial + xx Weakness + xx Basic Character Points + xx Character Points from Leveling)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Totals: xx (xx Racial + xx Weakness + 30 Basic Character Points + xx Character Points from Leveling)
===Other Values===
Hit Points: xx (00 Endurance + 00 Endurance x 00 Level + 00 Ability Derived)
Experience Points: experience total/experience needed for next level
===Weaknesses===
Name of Weakness (Focus, if any) [Severity Grade]: +x Attack, +x Defense, +x Endurance, +x Magic, +x Resistance, +x Swiftness
====Abilities====
===Attack===
==Physical Attacks==
= Ability
= Ability
= Ability
==Physical Utilities==
= Ability
= Ability
= Ability
==Fighting Styles==
= Ability
= Ability
= Ability
===Defense===
==Defense Equipment==
= Ability
= Ability
= Ability
==Defensive Utilities==
= Ability
= Ability
= Ability
===Magic===
==Magical Attacks==
= Ability
= Ability
= Ability
==Utility Powers==
= Ability
= Ability
= Ability
==Supportive Utilities==
= Ability
= Ability
= Ability
===Resistance===
==Supportive Powers==
= Ability
= Ability
= Ability
==Magical Resistances==
= Ability
= Ability
= Ability
===Swiftness===
==Movement Modes==
= Ability
= Ability
= Ability
==Movement Utilities==
= Ability
= Ability
= Ability
====Granted Abilities====
= Ability (Usability): Mechanic
====Creation Items====
= Item Name (Usability): Mechanic
====Ability Paths Completed====
= Name (Focus, if any) [Type]
= Name (Focus, if any) [Type]
= Name (Focus, if any) [Type]
====Ability Paths In Progress====
= Name (Focus, if any) [0/5]
= Name (Focus, if any) [0/5]
= Name (Focus, if any) [0/5]
===================Character Story=========================
Character Description:
Character Background:
Character Story by Arc:
=====================Leveling History=======================
===Level 2:
Attributes: +x Attribute, +x Attribute, +x Attribute
Abilities Gained:
= Ability
= Ability
= Ability
===Level 3:
Attributes: +x Attribute, +x Attribute, +x Attribute
Abilities Gained:
= Ability
= Ability
= Ability
===Level 4:
Attributes: +x Attribute, +x Attribute, +x Attribute
Abilities Gained:
= Ability
= Ability
= Ability
===Level 5:
Attributes: +x Attribute, +x Attribute, +x Attribute
Abilities Gained:
= Ability
= Ability
= Ability
===Level 6:
Attributes: +x Attribute, +x Attribute, +x Attribute
Abilities Gained:
= Ability
= Ability
= Ability
===Level 7:
Attributes: +x Attribute, +x Attribute, +x Attribute
Abilities Gained:
= Ability
= Ability
= Ability
===Level 8:
Attributes: +x Attribute, +x Attribute, +x Attribute
Abilities Gained:
= Ability
= Ability
= Ability
===Level 9:
Attributes: +x Attribute, +x Attribute, +x Attribute
Abilities Gained:
= Ability
= Ability
= Ability
===Level 10:
Attributes: +x Attribute, +x Attribute, +x Attribute
Abilities Gained:
= Ability
= Ability
= Ability
======================Ready for Posts========================
(Needed: Initiative, Defense, Resistance, signature attacks and ability uses)
==========================================================
Full Name:
===Character Biography===
Titles:
Race:
Age:
Height:
Weight:
Handedness:
Organizations:
Relationship status:
==============Statistics==============
=====Attributes=====
Attack: xx (xx Racial + xx Weakness + xx Basic Character Points + xx Character Points from Leveling)
Defense: xx (xx Racial + xx Weakness + xx Basic Character Points + xx Character Points from Leveling)
Endurance: xx (xx Racial + xx Weakness + xx Basic Character Points + xx Character Points from Leveling)
Magic: xx (xx Racial + xx Weakness + xx Basic Character Points + xx Character Points from Leveling)
Resistance: xx (xx Racial + xx Weakness + xx Basic Character Points + xx Character Points from Leveling)
Swiftness: xx (xx Racial + xx Weakness + xx Basic Character Points + xx Character Points from Leveling)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Totals: xx (xx Racial + xx Weakness + 30 Basic Character Points + xx Character Points from Leveling)
===Other Values===
Hit Points: xx (00 Endurance + 00 Endurance x 00 Level + 00 Ability Derived)
Experience Points: experience total/experience needed for next level
===Weaknesses===
Name of Weakness (Focus, if any) [Severity Grade]: +x Attack, +x Defense, +x Endurance, +x Magic, +x Resistance, +x Swiftness
====Abilities====
===Attack===
==Physical Attacks==
= Ability
= Ability
= Ability
==Physical Utilities==
= Ability
= Ability
= Ability
==Fighting Styles==
= Ability
= Ability
= Ability
===Defense===
==Defense Equipment==
= Ability
= Ability
= Ability
==Defensive Utilities==
= Ability
= Ability
= Ability
===Magic===
==Magical Attacks==
= Ability
= Ability
= Ability
==Utility Powers==
= Ability
= Ability
= Ability
==Supportive Utilities==
= Ability
= Ability
= Ability
===Resistance===
==Supportive Powers==
= Ability
= Ability
= Ability
==Magical Resistances==
= Ability
= Ability
= Ability
===Swiftness===
==Movement Modes==
= Ability
= Ability
= Ability
==Movement Utilities==
= Ability
= Ability
= Ability
====Granted Abilities====
= Ability (Usability): Mechanic
====Creation Items====
= Item Name (Usability): Mechanic
====Ability Paths Completed====
= Name (Focus, if any) [Type]
= Name (Focus, if any) [Type]
= Name (Focus, if any) [Type]
====Ability Paths In Progress====
= Name (Focus, if any) [0/5]
= Name (Focus, if any) [0/5]
= Name (Focus, if any) [0/5]
===================Character Story=========================
Character Description:
Character Background:
Character Story by Arc:
=====================Leveling History=======================
===Level 2:
Attributes: +x Attribute, +x Attribute, +x Attribute
Abilities Gained:
= Ability
= Ability
= Ability
===Level 3:
Attributes: +x Attribute, +x Attribute, +x Attribute
Abilities Gained:
= Ability
= Ability
= Ability
===Level 4:
Attributes: +x Attribute, +x Attribute, +x Attribute
Abilities Gained:
= Ability
= Ability
= Ability
===Level 5:
Attributes: +x Attribute, +x Attribute, +x Attribute
Abilities Gained:
= Ability
= Ability
= Ability
===Level 6:
Attributes: +x Attribute, +x Attribute, +x Attribute
Abilities Gained:
= Ability
= Ability
= Ability
===Level 7:
Attributes: +x Attribute, +x Attribute, +x Attribute
Abilities Gained:
= Ability
= Ability
= Ability
===Level 8:
Attributes: +x Attribute, +x Attribute, +x Attribute
Abilities Gained:
= Ability
= Ability
= Ability
===Level 9:
Attributes: +x Attribute, +x Attribute, +x Attribute
Abilities Gained:
= Ability
= Ability
= Ability
===Level 10:
Attributes: +x Attribute, +x Attribute, +x Attribute
Abilities Gained:
= Ability
= Ability
= Ability
======================Ready for Posts========================
(Needed: Initiative, Defense, Resistance, signature attacks and ability uses)
==========================================================
Similar topics
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» Attention, Haven Saga Players!
» 0.5 Of Dreams and Nightmares (Haven Saga)
» A Thousand Steps (Haven Saga)
» 0.6 Painting the Sand (Haven Saga)
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