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Movement Utilities

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Movement Utilities Empty Movement Utilities

Post  Fate Sun Jan 01, 2012 9:13 pm

Movement Utilities

Movement Utilities are abilities that improve a character’s capability to react to things, require movement to activate, or affect the number of actions that he can take per turn. These abilities can affect a character’s Swiftness roll and therefore are opposed by Swiftness rolls unless otherwise specified. In order to gain Movement Utilities, a character needs two points per ability in Swiftness.

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Movement Utilities Empty Re: Movement Utilities

Post  Fate Sun Jan 01, 2012 9:14 pm

ACROBATICS
   Description: You dance about the battlefield, dodging blows without missing a step.
   Requires: Speed Demon
   Mechanic: You gain a bonus to Defense rolls equal a third your Attack score, rounded down, as long as you move a minimum of five feet in the turn. This ability cannot be combined with any Movement Mode or Dervish Dance in the same turn. Taking this ability more than once has no additional effect.

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Post  Fate Sun Jan 01, 2012 9:14 pm

ADRENALINE
   Description: You can tap your adrenaline, increasing your speed.
   Mechanic: You gain a bonus to your Swiftness rolls equal to a third your Attack score, rounded down. Using this ability is automatic. Taking this ability more than once has no additional effect.

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Last edited by Fate on Sat Oct 27, 2012 7:11 pm; edited 1 time in total

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Post  Fate Sun Jan 01, 2012 9:15 pm

BATTLE DANCER
   Description: You have learned a deadly secret of the dance and it gives you power.
   Requires: Must have completed the Dancer ability path; 7th level
   Mechanic: Any bonus you get from a Movement Utility to a roll is doubled, after it has been rounded, if necessary. Gaining this ability multiple times has no further effect. Using this ability is automatic.

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Last edited by Fate on Sat Oct 27, 2012 7:18 pm; edited 1 time in total

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Post  Fate Sun Jan 01, 2012 9:21 pm

DERVISH DANCE
   Description: Your stance is not fixed, but fluid, allowing you to effectively attack on the run.
   Requires: Speed Demon
   Mechanic: You gain a bonus on Attack rolls equal to a third your Defense score, rounded down, as long as you move a minimum of five feet in the turn. This ability cannot be combined with any Movement Mode or Acrobatics in the same turn. Taking this ability more than once has no additional effect.

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Post  Fate Sun Jan 01, 2012 9:21 pm

DEXTEROUS
   Description: You are flexible and limber. Because of your effort to become so, you have learned to do more in short periods of time.
   Mechanic: You gain another action on your turn. This action may be used for any type of action so long as you can normally use that ability. This ability may be gained multiple times. Its effect stacks. Using this ability is automatic.

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Post  Fate Sun Jan 01, 2012 9:24 pm

DODGING RAINDROPS
   Description: Swinging the weapon means nothing if you cannot reach your opponent.
   Requires: Speed Demon
   Mechanic: You may now sacrifice attack actions for move actions. Using this ability is automatic.

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Post  Fate Sun Jan 01, 2012 9:29 pm

GODSPEED
   Description: You can tap your chi, increasing your speed.
   Mechanic: You gain a bonus to your Swiftness rolls equal to a third your Magic score, rounded down. Taking this ability more than once has no additional effect. Using this ability is automatic.

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Last edited by Fate on Sat Oct 27, 2012 7:11 pm; edited 1 time in total

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Post  Fate Sun Jan 01, 2012 9:33 pm

Movement Utilities Cooperative   
GROUP HUSTLE
   Description: Some groups move slower as a team. You move faster.
   Mechanic: You gain a +1 bonus on all Swiftness rolls for each ally of which you are within a number of feet equal to your base speed. For each ally, you gain an additional +1. If one of your allies should die or move out of range, you continue to gain the bonus derived from that ally until the end of that cycle. Taking this ability more than once has no additional effect. Using this ability is automatic.

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Post  Fate Sun Jan 01, 2012 9:33 pm

GYPSY MAGIC
   Description: You’ve learned an ancient and mystical art that allows you to cast your spells in a more fluid manner.
   Requires: Speed Demon
   Mechanic: You gain a bonus on Magic rolls equal to a third your Resistance score, rounded down, as long as you move a minimum of five feet in the turn. This ability cannot be combined with any Movement Mode or Gypsy Protection in the same turn. Taking this ability more than once has no additional effect.

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Post  Fate Sun Jan 01, 2012 9:35 pm

GYPSY PROTECTION
   Description: You have learned a special dance that allows you to free your mind and spirit from ill effects.
   Requires: Speed Demon
   Mechanic: You gain a bonus on Resistance rolls equal to a third your Magic score, rounded down, as long as you move a minimum of five feet in the turn. This ability cannot be combined with any Movement Mode or Gypsy Magic in the same turn. Taking this ability more than once has no additional effect.

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Post  Fate Sun Jan 01, 2012 9:35 pm

IMPROVED ADRENALINE
   Description: You can push yourself even farther with your adrenaline.
   Requires: Adrenaline; 5th level
   Mechanic: The bonus to your Swiftness rolls from Adrenaline is now equal to half your Attack score, rounded down. Using this ability is automatic.

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Last edited by Fate on Sat Oct 27, 2012 7:12 pm; edited 1 time in total

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Post  Fate Sun Jan 01, 2012 9:36 pm

IMPROVED GODSPEED
   Description: You have unlocked the next level of God Speed.
   Requires: God Speed; 5th level
   Mechanic: The bonus to your Swiftness rolls from God Speed is now equal to half your Magic score, rounded down. Using this ability is automatic.

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Last edited by Fate on Sat Oct 27, 2012 7:14 pm; edited 1 time in total

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Post  Fate Sun Jan 01, 2012 9:36 pm

Movement Utilities Critical   
IMPROVED UNCANNY REFLEXES
   Description: You are so aware of your surrounding and so quick to respond that you are able to avoid the danger all together.
   Requires: Awareness; Dodge; Improved Awareness; Improved Dodge; Physical Awareness; Speed Demon; Uncanny Dodge; 5th level
   Mechanic: On a die result of 20 whenever you make a Swiftness roll in place of a Defense or Resistance roll, you are considered to have made a successful roll. This ability may be taken multiple times. Each time it lowers the necessary die result by one. Using this ability is automatic.

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Post  Fate Sun Jan 01, 2012 9:36 pm

Movement Utilities Temporal   
LAST MINUTE MOVEMENT
   Description: You can change the most recent of pasts.
   Mechanic: You may reroll a Swiftness roll a number of times in combat equal to a quarter your level, rounded down, plus one. You must use the new result. Using this ability takes one action.

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Post  Fate Sun Jan 01, 2012 9:36 pm

LIGHTNING REACTIONS
   Description: You are quick to react to the conflicts around you.
   Requires: Speed Demon
   Mechanic: Initiative rolls no longer require an action for you. You may gain this ability multiple times. Each additional time, you gain +2 on initiative rolls. This bonus does not affect your base speed. Using this ability is automatic.

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Post  Fate Sun Jan 01, 2012 9:37 pm

METAL BOOTS
   Description: Your boots may be metal, but they teach a few things.
   Mechanic: You gain +2 on Swiftness rolls. Additionally, choose a metal from the table below. Whenever a character of that’s metal’s enemy racial type is present, you gain +10 on Swiftness rolls. You may only pick up this ability once. Using this ability is automatic.








Metal
Enemy Racial Type
Adamantine
Elemental
Copper
Outsider
Gold
Undead
Iron
Fey
Mithril
Dragon-Kind
Silver
Shapeshifter

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Post  Fate Sun Jan 01, 2012 9:37 pm

MONK’S SECRET
   Description: Your speed is your boon.
   Requires: Speed Demon; Dodging Raindrops; 3rd level
   Mechanic: You may now sacrifice attack actions to activate abilities. Using this ability is automatic.

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Post  Fate Sun Jan 01, 2012 9:43 pm

PATH OF THE MOVER
   Description: You get things done and to locations.
   Requires: All the criteria for the Transport path you’re wanting
   Mechanic: You are considered to have completed the chosen Transport path as if you had all the criteria in the right order. If you have already completed the ability path in question, you gain its completion bonus again and its effect stacks. You gain this ability multiple times. Any time you pick up this ability, you may apply it to any Transport path for which you have all the criteria. You may only gain the completion bonus of a specific ability path once through this ability. This ability may not be replicated by the Creation ability series. Using this ability is automatic.

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Last edited by Fate on Fri Dec 21, 2012 9:54 pm; edited 1 time in total

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Post  Fate Sun Jan 01, 2012 9:43 pm

RAPID STRIKE
   Description: Your attacks are a blur of motion.
   Requires: Any physical attack; 5th level
   Mechanic: You gain additional actions that must be used attacking with the selected weapon equal to a quarter your Swiftness modifier, rounded down (a character with an Swiftness of 8 would get 2 attacks per turn, but a character with an Swiftness of 12 would get 3). The extra attacks can only be used if your opponent is within reach. If you complete the Martial Artist ability path for this weapon, the extra attacks stack. Using this ability requires the selected weapon, but is otherwise automatic. You only gain the extra attacks granted by this ability once per turn.

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Post  Fate Sun Jan 01, 2012 9:43 pm

SHADOW STRIKE
   Description: You have combined your talents for speed and misdirection into a deadly defense. Like a cobra, you wait for your opponent to get to close, then move in for the kill at such speed it is almost impossible to follow.
   Requires: Must have completed the Dancer ability path
   Mechanic: When an opponent attacks you with any Damage-Dealing attack, they must make a Swiftness roll against your own. If they succeed, the attack proceeds as normal. If they fail, they fail to have attacked you and lose their next turn as well. Using this ability is automatic.

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Post  Fate Sun Jan 01, 2012 9:44 pm

SPEED DEMON
   Description: Your body is limber, and you move like a cat.
   Mechanic: You gain +4 on Swiftness rolls. Additionally, this ability adds 20 feet to your base speed on top of what you would gain from the bonus. This ability may be gained multiple times. Its effects stack. Using this ability is automatic.

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Post  Fate Sun Jan 01, 2012 9:47 pm

Movement Utilities Dark   
SPEED OF DARKNESS
   Description: Through your study of the Darkness that you surround yourself with you gain power.
   Requires: Animate Pawn (Shade)
   Mechanic: For every pawn that is a Shade that you have summoned, you gain +1 to Swiftness for the duration the pawn remains in existence. These Attribute points do not grant ability slots. Using this ability is automatic.

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Post  Fate Sun Jan 01, 2012 9:47 pm

Movement Utilities MagicalHealing   
SPEED OF THE HEALER
   Description: The living energy that you wield for healing makes you faster as well.
   Requires: Any Magical Healing ability
   Mechanic: You gain a bonus to Swiftness rolls equal to the number of abilities of the Magical Healing subcategory that you have. This effect is recalculated every level. Taking this ability more than once has no effect. If you have completed the Healer or Medic ability paths, you add their completion bonus to Swiftness as well. Using this ability is automatic.

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Post  Fate Sun Jan 01, 2012 9:48 pm

Movement Utilities Temporal   
TEMPORAL SACRAMENT
   Description: In stillness, you have learned a secret power. Calling upon that power, you quicken your pace.
   Mechanic: By sacrificing all actions for a turn, you may activate this ability. Its effect lasts a number of cycles equal to your Endurance score. For the duration of this ability, you gain an extra action per turn. This action may be used for the use of any ability that you have, even if that ability would normally require actions to be sacrificed for its use. Taking this ability multiple times has no effect.

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Post  Fate Sun Jan 01, 2012 9:49 pm

UNCANNY REFLEXES
   Description: Your nimble responses to danger have improved. It’s uncanny what you can dodge.
   Requires: Dodge; Improved Dodge; Speed Demon
   Mechanic: Whenever you make a Swiftness roll in place of a Defense or Resistance roll, you gain an additional +4 to Swiftness rolls. This bonus does not affect your base speed. This ability may be taken multiple times. Its effect stacks. Using this ability is automatic.

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Post  Fate Sun Jan 01, 2012 9:49 pm

WIND WALK
   Description: Most creatures are hampered by strong wind. It makes you faster.
   Mechanic: You gain +2 bonus to Defense and Swiftness rolls when there is at least a moderately strong wind present. Using this ability requires that wind be present but is automatic.

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Post  Weaver Mon Sep 10, 2012 1:08 pm

IMPROVED REACTIVE WILL
   Description: You react without thinking. Your will empowers you making you move faster than before.
   Requires: Reactive Will; 5th Level
   Mechanic: You gain a bonus to Swiftness rolls equal to a third your Resistance score, rounded down. Using this ability is automatic.

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Post  Weaver Mon Sep 10, 2012 1:08 pm

REACTIVE WILL
   Description: You react without thinking. Your will empowers you making you move faster than before.
   Mechanic: You gain a bonus to Swiftness rolls equal to a third your Resistance score, rounded down. Using this ability is automatic.

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Post  Fate Sun Oct 07, 2012 12:26 am

EXTENDED TELEPORT
   Description: You have grown more adept at displacement.
   Requires: Teleport
   Mechanic: You add a number of feet equal to your base speed to the distance you may teleport. This ability may be gained multiple times. Its effect stacks. Using this ability is automatic.

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