Player's Haven
Would you like to react to this message? Create an account in a few clicks or log in to continue.

New Abilities

2 posters

Go down

New Abilities Empty New Abilities

Post  Fate Sun Oct 16, 2011 12:06 am

Abilities are the most numerous things in the system. They run the gauntlet from ways to attack your enemies to ways to help your ally. They may be as simple as a low bonus to a roll or as complicated as summoning a legion to fight on your behest. Our imaginations are the only limit really.


Abilities often get reworded several times before they get decided upon, especially if the original poster did not use mechanical language or standard format. Please bear with that.


When posting new abilities, please post them in the following code after removing all the *:


<*b>ABILITY NAME IN CAPS<*/b> (Ability Category)
&*nbsp;&*nbsp;&*nbsp;<*b>Subcategory:<*/b> Any subcategory to which the ability belongs.
&*nbsp;&*nbsp;&*nbsp;<*b>Description:<*/b> Ability description here
&*nbsp;&*nbsp;&*nbsp;<*b>Requires:<*/b> Any ability or level requirements.
&*nbsp;&*nbsp;&*nbsp;<*b>Mechanic:<*/b> Ability mechanic. Look at pre-existing abilities as an example.

And this is the coding for a Fighting Style:


<*b>ABILITY NAME IN CAPS<*/b>
&*nbsp;&*nbsp;&*nbsp;<*b>Description:<*/b> Ability description here
&*nbsp;&*nbsp;&*nbsp;<*b>Requires:<*/b> Any ability or level requirements.
&*nbsp;&*nbsp;&*nbsp;<*b>Mechanic:<*/b> The (insert ability name here) fighting style grants access to the following three abilities;
&*nbsp;&*nbsp;&*nbsp;&*nbsp;&*nbsp;&*nbsp;<*i>Ability 1:<*/i> Mechanic here.
&*nbsp;&*nbsp;&*nbsp;&*nbsp;&*nbsp;&*nbsp;<*i>Ability 2:<*/i> Mechanic here.
&*nbsp;&*nbsp;&*nbsp;&*nbsp;&*nbsp;&*nbsp;<*i>Ability 3:<*/i> Mechanic here
<*br><*center>=[=]=<*/center><*br><*br>

=[=]=




Abilities To Be Discussed






=[=]=




Decisions




=[=]=[=]=[=]=


Fate
Admin

Posts : 1143
Join date : 2011-03-17
Location : Wouldn't you want to know?

https://players-haven.forumotion.com

Back to top Go down

New Abilities Empty Re: New Abilities

Post  Specter Fri Oct 19, 2012 3:28 am

INDUCE MADNESS (Magical Attack)
   Subcategory: Mind Affecting
   Description: You trigger a bout of hysteria in your target causing them to behave erratically for a period of time.
   Mechanic: You gain a +4 on Magic rolls with this ability. The target must make a Resistance roll against your Magic roll or begin acting randomly for a number of cycles equal to half your Magic score. An affected target must roll a d100 at the start of every cycle and behave according to the result below for that cycle.

01-20   Attack the caster through any means available.
21-40   Act as the target would normally.
41-60   Do nothing as if stunned and and babble incoherently.
61-80   Flee from caster using the fastest means possible
81-100   Attack the nearest creature possible.

A target must be within a number of feet equal to twice your modifier with this ability multiplied by five. This ability does not do damage. Using this ability takes an action.
Specter
Specter
Admin

Posts : 65
Join date : 2011-03-17

Back to top Go down

New Abilities Empty Re: New Abilities

Post  Specter Fri Oct 19, 2012 3:50 am

INSTILL FEAR (Magical Attack)
   Subcategory: Mind Affecting.
   Description: Fear is a powerful weapon to those who know how to use it, more so to those who know how to inspire it.
   Mechanic: You gain a +4 on Magic rolls with this ability. The target must make a Resistance roll against your Magic roll or temporarily gain the the Weakness Phobia against a subject of the casters choice for a number of cycles equal to half your Magic score. The severity of the Phobia is dependent on the difference between the failed Resistance roll and the casters Magic roll. If the difference is 10 or less the severity is Minor, if the difference is between 11 and 20 the severity is Moderate, and if the difference is 21 or greater the severity of the Phobia is Major. A target must be within a number of feet equal to twice your modifier with this ability multiplied by five. This ability does not do damage. Using this ability takes an action.
Specter
Specter
Admin

Posts : 65
Join date : 2011-03-17

Back to top Go down

New Abilities Empty Re: New Abilities

Post  Specter Mon Jan 21, 2013 12:14 am

BLINDING FLASH (MAGICAL ATTACK)
   Subcategory: Light
   Description: Your light flares with a blinding radience.
   Requires: Any ability of Light subcategory.
   Mechanic: Whenever you use the selected ability the targets must make a resistance roll against the your magic roll or be blinded for a number of cycles equal to your level. using this ability is automatic.

Specter
Specter
Admin

Posts : 65
Join date : 2011-03-17

Back to top Go down

New Abilities Empty Re: New Abilities

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum