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New Ability Paths

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New Ability Paths Empty New Ability Paths

Post  Fate Sun Oct 16, 2011 12:12 am

Ability paths differ from abilities in two important ways: they are an accumulation of exactly five abilities that lead up to a completion bonus, and they are meant to represent a specific theme, as noted in their title and description. They tend to be a little more potent than abilities, but the completion bonus still should be balanced for a low to moderate power level.

The suggested coding for Ability Paths is below. As usual, just remove the * before posting.

<*b>PATH NAME IN CAPS<*/b> (Path Type)
<*b>Description:<*/b> A thematic description of the path, typical character archetypes that are good for it, and what players taking this path should expect to have to reserve ability-wise.
<*b><*u>Ability Path<*/b><*/u>
1. Ability 1
2. Ability 2
3. Ability 3
4. Ability 4
5. Ability 5
<*br>
<*b><*u>Completion Bonus<*/b><*/u>
The bonus granted after the character takes all five abilities in order; remember that this bonus should in some way add +4 to the character or be 4 higher in some way. Look at existing completion bonuses as your template.

<*br><*center>=[=]=<*/center><*br><*br>

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Ability Paths Up For Discussion



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Decisions



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Fate
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